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Clash Royale Guide: The Siegessicherere strategy

You want to get rid of fat at Clash Royale and always win? Then buy quite a lot of jewels. The best is equal to 14000 for 99 euros and several times. This not only puts you in the position to compile the best map deck by buying the corresponding chests for jewels. No, you can also get gold and open your captured chests faster. Pay-to-Win. But nonsense aside, all to jewels and the meaningful edition, we have already summarized in this article here . And to chests, there is here of jasmine an overview. It is also worth to see the day Supercell , as we also share the app updates our divine assessments with the community, so you searchs.

What would be a meaningless help article for the app of Supercell, if this precious stone tip would be our seriousness. Sure, the game with development costs and server maintenance will be financed. So if no one would buy something, the download would not be free. And with a Bezahlapp of 1 euro the developer would not be satisfied, since he would have earned only Zigteribilliarden. Okay, in fact yours so 67.15 euros, since the app would not be so often downloaded. Let’s let others complain about F2P. Buy something. But even with jewels, you still need some strategy. And if we only play with a few jewels or none at all, then the right tactic is even more important when we go. Not true? Clash Royale Hack Cheats Online

So let’s deal with strategies today in our casual series on the Clash Royale Guide. Or translated: How to win at Clash Royale without spending money? It should be noted that over the course of time, new patterns of gameplay in Clash Royale will always show. So we will supply the article from time to time with an update.


Let’s start with the Basics – victory conditions and the matter with the crowns.

Arena Basics: Towers, Crowns, Victory Conditions

Fights at Clash Royale take place in the arenas, as has already been shown in the review of the game . They differ purely from the graphic design – thus they have two separated areas, which are connected by two bridges. The map is quite typical for such a game. The enemy and himself have a kingstorm and two more towers. The hitpoints of the towers increase with the player level. Currently at Level 5 my towers have 3096 for the Kingsturm and 1890 hit points for the arenatures. A player with level 10 has 4272 and 2730 hit points. So you do not rise linearly with the level rise. Free Clash Royale Gems Hack

There are three conditions of victory:

1. The winner is who in the regular game time makes more towers of the opponent flat.
2. The winner is also who kills the opponent’s kingstorm.
3. The winner is the one who plots the first tower of the opponent in the additional time.

Per destroyed tower there is a crown. You can win with a crown if your opponent does not destroy one of your own towers. It does not matter how many hitpoints a tower still has. I’ve also seen towers with only 4 hitpoints still standing and lost or won.

Clash_Royal_Swing Condition

Many crowns must be captured only if they are needed to open the crown rest (see the help article on chests here). Many crowns are needed only for the ego.

Deviations are valid for Tourniere, for example the further time extension until an opponent is established. Updates nothing excluded.

Clash Royale Strategy – Openings

The strategy could actually be divided into two areas. No, not attack and defense. But the best cards and the best deck as well as their meaningful use. With the maps, we will only concern ourselves here implicitly since no “wish-for-what” prevails anyway. You want all the legendary cards we princess (crass range!), Tunnel graves and Infernodrache. Then they’ll buy you. Nevertheless, there are a few basic feats in the game. So let’s see what different tactics there are for opening, so the first 10-20 seconds.

Stille-opening or “Help, nobody starts!” The game has started, but nothing happened? Then there are two stumps or Clash Royale players who use this tactic. This is simply not to start immediately, but first let the opponent submit. This has the advantage that you can put the perfect counter to the played card. This has the other advantage, that one can thus still one or two units Exelier can be recharged first. You do not start with full bar. A slight modification of this strategy is the following.

Knaller-opening or also: “Now I win!”: One throws immediately all possible units pure and continues to follow. The opponent has thus hardly a chance to sort themselves and his own tactics to play. This works especially when the opponent first builds an Elexersammler. He is missing 5 times already Elixiert for immediate use.

Fire Opening against Ice Age: Immediately after the game you throw a fireball or the rocket on one of the arenatures of your opponent. To do this, you have to logically have it in the deck and also in the starting cards. The advantage of this is, of course, that there is no counter-attack on this attack. The opponent can not resist it and you can surely dig a handful of hitpoints from the tower. In addition, you place your opponent into the pulling force to play the first counter-card. Negative is, of course, that you can play against strong units usually not immediately counter-attack, since the Elexier for this is not enough. The fireball is to be preferred with 4 elexier costs so still the rocket with 6 Elexierkosten. Especially since the fireball can be used even better against approaching troops, since it has a radius of 2,

Careful opening: Only 2-3 elixirs are used to test the opponent. For example, you can send speccoboards or fire spirits. These cost even less than the fire magic from the tip before. The advantage of this opening is that you save some elixir and the reaction of the opponent reveals a lot about his strategy. Is he countering such weak units with frost? Or does he even release barbarians?

Clash Royale Principle

Elixir cost: Make sure your deck is not too expensive . The average elixing costs will not be displayed to you under the deck. What is cheap? I currently have 3.5 and can therefore always be able to act. What does not mean that I always win.

Elixir: There are very few situations when you should spend your full elixir in attack. It is always worth 2-3 units in the backhand for the defense to leave. This, of course, slows your game, but protects you from the evil surprise that you suddenly have four barbarians standing in front of the tower and can only watch.

Elixir Win: You bet a unit that costs 5 elixirs . Your opponent counters them with a unit that costs only 4. Your opponent has just won 1 elixir. Not really, but mathematically. I take care with all actions that I counter right. Ideal is eg the Valkyrie against many opponents like the barbarians (in the range of the tower with their support) or the fire spirits against the lackeys.

Clash Royale winning chances

Attacking players: Many players are damned silly about their tactics. There is always a pig with a giant. Even more perfidious are the players with Funki or Lavahund, who just do not want to believe that with their purchased legendary cards with you have no chance. Also unimaginable are goblin front lights. I also often see players using pigs and frost. Simply place your unit consciously later. Leave them the routine and counterterrously on the other track.

Counter attack on slow units: There are only 20 seconds to play and still your opponent uses a giant? You can usually fight this on the other track with a fast unit or anger and thus achieve the victory with Kronen-KO before the start of time.

You do not have to win with 100%: Often it is worth the opponent intentionally not to counter. If you can see that he can only score a few points in your tower, then let it run. It only wins at the Clash Royale, which makes the opponents the towers completely flat.